![]() ![]() His shield buff from his first phase not only guards him from damage, but also summons Umbra of Providence, which is basically a shadow version of Providence when he hits 66% and 33% health. This doubles the amount of attacks coming at the player making the fight much harder for characters that have no way of attacking and staying mobile at the same time. Although the shadow can be killed to make the fight easier, it is not recommended to focus on getting rid of it as Providence will create another one after the 33% health mark. However, Providence has a new trick in his final phase. His attacks are all the same as his first phase so same tactics apply. When the worms have been killed, Providence will come back, this time with Sans. The phase won't advance until both are dead, and has no time limit. To progress from this phase both worms must be destroyed. Any skill that can hit multiple segments easily will make very short work of the worms. The blue wormy fires a spread of 5 projectiles 3 times in a row. It doesn't do much damage and can easily be avoided when far away but if it hits the player at point blank it can deplete their HP near instantaneously, so taking consideration of the blue worm's head is important. Its head has an extremely short turn radius and fast rotation speed, so staying away from it if it's about to fire is wise.īoth worms suffer from a weakness similar to the Magma Worm albeit even more so due to their slow movement and not being able to plummet fast enough into invincibility. Their weakness is that they're multi-segmented and every single segment will take damage from attacks. ![]() ![]() It deals damage extremely quickly and should be avoided at all costs. The red wormy will first indicate its attack with a target crosshairs which is followed by a laser stream that starts at the target's position then homes in on the nearest player. Also, Acrid's Epidemic can still do damage over time, ignoring the "shield".Īfter beating his first phase Providence will summon 2 wormy bois, each with their own health bar. Barbed Wire and Tesla Coil also do damage to Providence while he has this buff. Damage-over-time effects such as Thallium and Rusty Knife, will deal full damage, however. Unless the players can deal massive amount of attacks rapidly, it's generally recommended to avoid fighting him in this state as all damage inflicted upon him will only result in 1's. It should also be noted that Providence will shield himself after the 66% and 33% health marks, indicated by a floating shield icon above his head. In co-op runs this attack will target all living players, so avoiding crossing paths with teammates is vital. In solo runs this is extremely easy to avoid as all that is needed is to stay mobile, Providence can even be attacked because he won't move or dodge any attack. Once Providence has used his Shockwave attack twice, he will stand still and start targeting the player with many delayed projectiles. If a Jetpack item is acquired throughout the run it should be fairly easy to avoid. This attack is easily avoided by simply hanging onto a ladder or using a well timed jump. Note that ledges do not stop the shockwave as it will travel down "off" of the ledge onto the next floor underneath and keep going. Players cannot run from the attack to dodge it as it has infinite range until it hits something whether it be the player or a wall. ![]() Both deal enough damage to warrant caution however, both attacks are very easy to avoid simply by staying in motion (drones will not fare as well since they lag behind the players prepare for them to be crushed fairly quickly).Īfter every 3 short slashes or normal swings he will thrust his sword into the ground which creates a shockwave that will knock the player upwards then stun them for a few seconds if it hits directly. If they are close, he will hack at them with an advancing slash. In his first phase he will teleport to the player with a downward slash if they are far away from him. Providence is the final boss in the game and has 3 phases. ![]()
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